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1. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
dxdiag reports I can use DirectX 11, but the launcher says my laptop only support DirectX 9. Yay.
- by Yongtau Naskingar - at 2016.06.05 08:49:56
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This will take the fun out of Skill Training Online. Planning skill queues and such will be just a way to save money / ISK.
- by Yongtau Naskingar - at 2015.10.18 07:37:40
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3. Sticky:Dev blog: Fly Quafe GÇô Fanfest Ship Skins with Game Time Bundles - in EVE Information Portal [original thread]
How will they be converted with the new SKINs system? Assuming that is still upcoming
- by Yongtau Naskingar - at 2015.03.18 09:56:35
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4. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
There is room in the overview for two icons side by side, if you insist having more info in them.
- by Yongtau Naskingar - at 2015.03.05 08:13:58
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5. Sticky:Dev blog: Coming To EVE In Tiamat - in EVE Information Portal [original thread]
And by "Sun Flares" you mean lens flares, right? Not solar flares?
- by Yongtau Naskingar - at 2015.01.28 16:12:52
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6. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
CCP FoxFour wrote: Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue. Grouping your weapons or organizing your modules is also quick and easy enough, but I wouldn't wan...
- by Yongtau Naskingar - at 2015.01.21 11:16:29
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7. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
- by Yongtau Naskingar - at 2015.01.21 09:55:33
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8. Announcement:Rhea Issues - in EVE Information Portal [original thread]
When targetting something by activating a module, the crosshair no longer follow the mouse, until you click or drag it. So if you have nothing targeted, and you activate, say, your ice harvester, you get a crosshair to target something. Before it...
- by Yongtau Naskingar - at 2014.12.09 11:44:47
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9. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
CCP Greyscale wrote: Thereon Tripel wrote: Cap booster 25, 75 and 100's all take 4:00 to build, cap booster 50's take 8:00 to build. Is this an error? Cheers Believe this has been broken since Crius; already fixed internally :) It's al...
- by Yongtau Naskingar - at 2014.11.12 09:46:59
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10. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
The Sensor Overlay popup thingy (the one that selects which item shows) does not popup when the chat partially covers the section, even if the chat just covers a few pixels of the safety button it won't show.
- by Yongtau Naskingar - at 2014.11.04 14:38:18
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11. Sticky:Dev Blog: Alliance Logos & You - Clarification on submission... - in EVE Information Portal [original thread]
Is the watermark thing going to be enough, though? Can you just have a separate claim on an obviously derivative work like that?
- by Yongtau Naskingar - at 2014.11.03 11:07:18
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12. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Not sure if appropriate, but since the thread gets monitored... the old forums break external links because http://oldforums.eveonline.com/externalLink.aspx is now a 404. Makes it rather difficult to browse old content. Example thread with li...
- by Yongtau Naskingar - at 2014.10.13 13:58:00
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13. Sticky:Dev Blog: Alliance Logos & You - Clarification on submission... - in EVE Information Portal [original thread]
Can I play the bumping game?
- by Yongtau Naskingar - at 2014.10.13 11:55:51
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14. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Eessi wrote: The fitting variant has better fitting and less drawback. Is this an error? Has to be. Patch notes say "Capacitor Capacity Multiplier GÇô 25% (was 10%)" which is pretty huge. I guess even CCP can't really keep straight which numb...
- by Yongtau Naskingar - at 2014.09.26 12:07:00
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15. Sticky:Dev Blog: Alliance Logos & You - Clarification on submission... - in EVE Information Portal [original thread]
If you look at the legalese in FRIENDS, PILOTS, FLEETMATES, SEND US YOUR EARS! , you'll see CCP does know the rights words. e.g.: Quote: 3. You grant CCP a royalty-free, perpetual, irrevocable and non-exclusive right and license to use, repr...
- by Yongtau Naskingar - at 2014.09.08 12:32:00
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16. Announcement:Crius Feedback - in EVE Information Portal [original thread]
When placing a bid on a team, the system field should have the previous value (pre-selected, like bookmarks), so you only have to press enter.
- by Yongtau Naskingar - at 2014.07.25 12:21:00
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17. Announcement:Crius Issues - in EVE Information Portal [original thread]
Alizair wrote: Please. Fix it. Allow us to select private wallets to install our jobs. CCP Greyscale wrote: We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week
- by Yongtau Naskingar - at 2014.07.23 14:26:00
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18. Announcement:Crius Issues - in EVE Information Portal [original thread]
Lapin Poilu wrote: Why are people doing indi in a Wormhole POS being charge anything at all? it is unsanctioned/unexplored space. So why would there be any tax at all except for what the corps themselves place on the corp and arrays? This goes ...
- by Yongtau Naskingar - at 2014.07.23 14:10:00
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19. Announcement:Crius Issues - in EVE Information Portal [original thread]
I get a cost of several billion when selecting a station that does not provide a given service When switching from ME to TE research, the facility is reset to the location of the blueprint For some reason, manufacturing at a Ammo Assembly Array ...
- by Yongtau Naskingar - at 2014.07.23 12:28:00
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20. Announcement:Crius Feedback - in EVE Information Portal [original thread]
DeODokktor wrote: No... CCP Greyscale wrote: We take whatever level the blueprint was at when the job started, convert that, and then when the job finishes add however many levels (capped at level 10) it was in research for. Me:5+ +1...
- by Yongtau Naskingar - at 2014.07.22 15:51:00
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